![]() My ultimate goal is to be able to bring in ReShade as an optional plug-in using my global injector project. ![]() You can use ReShade in all of my mods and potentially all of your games (well most of them, if they're compatible) that way. Ideally, you would put them in the location listed under the Plug-Ins section of the config UI. so now if inject reshade 3.07 directly in the game folder renaming dxgi files into ReShade64 to not overvrite far's dlls should work?or do i have to put the Reshade64 dlls into the mod folder? I have not yet looked into third-party software that I have no use for such as Discord, but you can be sure that I will eventually as part of my roadmap for 0.8.x. Like I've said, the 0.8.x branch of Special K is all about compatibility and when this stupid fiasco boils down, documentation. ![]() Previously the version available through the Microsoft Store and Xbox Game Pass also received a patch, but the Steam version still awaited some need fixes to performance and frame rate issues. Originally posted by Kaldaien:Yes, ReShade + 3DMigoto + Special K/FAR + Steam Overlay + GeForce Experience has been tested and shown compatible. It was back in April when a patch was first announced by Platinum for the PC Steam version of NieR Automata, set to improve the version on the platform.
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